With all the data about these tournaments available, we can obtain various statistics that tell us more about the average user, the popularity of different variants and time controls, and the growth of Lichess over time. Below we list some more detailed statistics.
Partitioning the data
The events in this ranking can be classified into 15 different time controls and/or variants, as listed below.
- { UltraBullet: 14K events, 259K players, 648M moves, 13M games, 1.5M points.
- T HyperBullet: 20K events, 252K players, 1.2B moves, 18M games, 851K points.
- T Bullet: 122K events, 614K players, 4.1B moves, 60M games, 3.4M points.
- ) SuperBlitz: 73K events, 804K players, 4.0B moves, 57M games, 3.1M points.
- ) Blitz: 81K events, 843K players, 2.7B moves, 40M games, 2.2M points.
- # Rapid: 32K events, 546K players, 977M moves, 15M games, 1.1M points.
- + Classical: 16K events, 321K players, 372M moves, 5.8M games, 75K points.
- Crazyhouse: 55K events, 93K players, 208M moves, 4.1M games, 103K points.
- ' Chess960: 3.1K events, 39K players, 48M moves, 714K games, 1.8M points.
- ( King of the Hill: 2.3K events, 25K players, 12M moves, 232K games, 52K points.
- . Three-check: 2.9K events, 27K players, 13M moves, 374K games, 68K points.
- @ Antichess: 7.7K events, 39K players, 78M moves, 1.6M games, 4.6M points.
- > Atomic: 7.7K events, 42K players, 53M moves, 1.7M games, 4.8M points.
- _ Horde: 2.9K events, 20K players, 17M moves, 182K games, 21K points.
- Racing Kings: 2.4K events, 18K players, 6.2M moves, 222K games, 621K points.
Partitioning the events included in the rankings by type, we unsurprisingly see that there were many more hourly arenas than yearly arenas. At the same time yearly arenas are more special (and generally last longer) and therefore get more participants per event than hourly arenas.
- Hourly: 274K events, 962K players, 7.5B moves, 114M games, scoring 280M points.
- <2000: 44K events, 614K players, 1.4B moves, 21M games, scoring 49M points.
- <1700: 41K events, 554K players, 1000M moves, 15M games, scoring 36M points.
- <1600: 3.8K events, 18K players, 24M moves, 377K games, scoring 941K points.
- <1500: 41K events, 458K players, 677M moves, 11M games, scoring 25M points.
- <1300: 1.2K events, 43K players, 20M moves, 349K games, scoring 422K points.
- Daily: 26K events, 647K players, 1.7B moves, 26M games, scoring 67M points.
- Weekly: 2.5K events, 336K players, 402M moves, 6.1M games, scoring 0 points.
- Monthly: 836 events, 292K players, 298M moves, 4.6M games, scoring 0 points.
- Yearly: 73 events, 178K players, 89M moves, 1.4M games, scoring 0 points.
- Eastern: 7.3K events, 343K players, 634M moves, 9.3M games, scoring 0 points.
- Elite: 493 events, 18K players, 45M moves, 542K games, scoring 0 points.
- Shield: 592 events, 278K players, 342M moves, 5.4M games, scoring 0 points.
- Titled: 47 events, 4.0K players, 25M moves, 306K games, scoring 0 points.
- Marathon: 23 events, 157K players, 199M moves, 2.9M games, scoring 7.8M points.
For an even more detailed breakdown of all events in these rankings in terms of types and variants, see the following table. Percentages in this table are rounded to the nearest integer; 1% means "between 0.5% and 1.5%" and 0% means "less than 0.5%", while a dash in all tables below means that no events in this combination of categories took place. Almost 30% of all events are bullet arenas, and as they take place (almost) every hour, almost 90% of the events included in these rankings are hourly arenas.
Classification of all events
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